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Computing

 

We believe in opening up as many possibilities for our students. We want our pupils to understand and safely play an active role in the digital world that surrounds them and not to be passive consumers of an opaque and mysterious technology.  We believe in training our students for jobs that don’t yet exist.  

All our teachers are highly qualified and Passionate about our subject. We believe that our students should achieve and Progress every day and every lesson.   Effective Continuous assessment is paramount in measuring our student progress.  Our lessons are built around Computational Thinking (CT) as a problem-solving process which students can apply to solve problems across a wide range of disciplines.

We teach GCSE Computing (OCR) in Years 9, 10 and 11, as well as BTEC ICT and OCR Nationals in Creative I media.  A level Computer Science and BTEC level 3 in ICT are offered at KS5.  Our courses have produced very successful results over the years and many students continue the ICT/ computing theme in the sixth form and University.

Learning Area

Structure

Learning Area Co-ordinator working alongside KS3, 4 and 5 co-ordinators

Examination courses for KS4

We follow OCR for both GCSE and GCE Computer Science and Creative I Media. We in close contact with OCR for the relevant updates to the course and materials.

Examination  courses for KS5

We offer the following A Level courses:

BTEC Level 3 National Extended Certificate in Information Technology    

A level Computer science.

Detail Programmes of Study

Year 7 We have a new and revised SOW for both year 7 and 8 to cover all areas of the national curriculum.

Autumn Term :

File management

E safety

Spring term

History of Computers

Hardware and web design

Summer term

Graphics and Data Representation

Computational Thinking

Year 8 Autumn

E-safety, Laws and Ethics

Spreadsheets and Modelling

Spring Term

Sound Editing and web design

Computer systems

Summer term

Networking

Programming

 

At KS4 we offer both GCSE Computer Science and GCSE Creative I media.

Computer Science (9-1) - J276 - Examination Board (OCR)
Students are able to select computing as one of their examination pathways. This course provides students with an in-depth understanding of how computer technology works. The course consists of two external written assessments and a controlled programming project.

Computer systems (written paper 40% of total GCSE)

This component introduces the students to system architecture, networking, system security and system software. They will investigate the impact of Computer Science in a global context through the study of the ethical, legal, cultural and environmental concerns associated with Computer Science.

Computational thinking, algorithms and programming (written paper 40% of total GCSE)

This component introduces the students to algorithms and programming, learning about programming techniques, how to produce robust programs, computational logic, translators and facilities of computing languages and data representation. Learners will become familiar with computing related mathematics.

Programming Project (controlled assessment 20% of total GCSE)

This component provides the students with the opportunities to demonstrate their practical programming ability.

Additional information about the course can be found using here.

 We offer GCE  OCR Computer Science and BTEC Level 3 in ICT

GCSE examination results

96% -ECDL-2016

89% GCSE ICT -2016

A Level examination results

100% A*- D

100% D*- M for the BTEC Level 3

Timetable structure

Year 7  - 2 Lessons per fortnight

Year 8 - 2 Lessons per fortnight

GCSE Computer Science ( J276- 5 Lessons per fortnight

Creative IMedia- 5 Lessons per fortnight

KS5 BTEC-10 lessons per Fortnight

KS5 Computer Science- 10 lessons a fortnight

Enrichment and Intervention

Where possible the department aims to organise enrichment for students to explore computing beyond the classroom. At KS3 students are encouraged to participate in STEM challenges and we offer a variety of trips such as to Digi girlz where students get to handle cutting edge technology and work with Engineers, Technologists and Scientists to solve real world challenges. Further the department has strong links with Cisco, Microsoft where KS4 students attend work experience and workshops to see cybersecurity, network and software development in action. Sixth form students are encouraged to attend computing conferences to see how computing is transforming business and society and take an IT specific work experience placement.

We have intervention programmes for vulnerable cohorts of Year 11. There are intervention sessions for KS3 students whose Computing skills are in need of development. We also utilise a range of in class intervention strategies in the lessons.

Additional resources

Computer room with general and specific hardware and software as per the course requirement.

How to support your child

The best way to support your child in Computing is by encouraging students to practice their coding and problem solving skills away from the classroom.

Purchase your child a Computer and support them in using it safely and effectively.  There are a variety of websites especially created with students needs in mind where students can practice their coding skills.

BBC Microbit:             http://microbit.org/

Scratch:                        https://scratch.mit.edu/

Code Academy:           https://www.codecademy.com/

 By encouraging individual research via the Internet.

By allowing students to use any available equipment such as cameras, scanners etc.

By encouraging good presentation of homework using ICT wherever appropriate in all subjects.

By discussing and monitoring sensible use of the Internet.

For further information, you can email enakimbugwe@prospect.reading.sch.uk

 

CURRICULUM PLAN
 

KEY STAGE

YEAR

AUTUMN 1

AUTUMN 2

SPRING 1

SPRING 2

SUMMER 1

SUMMER 2

KEY STAGE 3

7

 

Introduction to Computer  Science at Prospect     school:

School Rules

Logins/ Passwords

Resources

Email

Files and Folders

Introduction to Programming      and the        language  constructs

using ‘Scratch Blocks’ (non- textual      approach):

Outputs

Variables

Inputs

Selection               (IF-ELSE statements)

Conditionals

Computer Hardware:

Defining a computer

Identifying the various components of a computer and understanding their function

Understanding of how the devices work together (the CPU, RAM, Hard Drive, IO Devices)

Introduction to the Von- Neumann Architecture

Introduction to HTML with Computer hardware:

Basic Tags

Heading

Horizontal Rule

Paragraphs

Fonts

Body (and its properties)Images

Hyperlinks

Computational thinking  and algorithms:

Designing Interfaces,

Gameplay (and progression) and

Algorithms

Code Development,

Alpha Testing and Debugging

End-User Testing and Evaluations

Micro:Bit Madness:

Understanding the various components of the embedded device

Remembering the basics of programming

Outputs

Variables

Inputs

Selection (IF-ELSE statements

Conditionals

Understanding the concept of compiling and flashing.

8

My Digital World:

Searching

Copyright Issues

Online Dangers

Strategies to Stay Safe

Binary bits and bobs:

Understanding how binary works as part of a computer system

Understanding how to convert from decimal to binary and back again

Understanding file sizes

Introduction to Python:

Problem Solving (Abstraction

and Decomposition)

Data representation and logic gates

Computational thinking and algorithm:

Alpha Testing and

Debugging

End-User Testing and

Evaluations

Advanced Scratch:

IF Statements

FOR and FOREVER Loops

KEY STAGE 4

9

 

System Architecture

Memory

Storage

Wireless and wireless networks

Network topologies protocols and layers

System security

System software

Legal, ethical, cultural and Environmental  Concerns

Algorithms and programming 

Algorithms and programming 

10

Algorithms and programming techniques

Python Programming

 

Producing Robust Programs

Algorithms

Programming in python

Computational Logic AND programming

Translators and Facilities of Languages

Programming

Data representation

Programming

Algorithms

Mock   Programming Project

11

 

Programming CA

Programming and algorithm 

Computational thinking and algorithm

Exam preparation

Computational thinking and algorithm

Computer Systems

Exam preparation

Exam

 

KEY STAGE 5

12

Structure and function of processor

Types of processor

Input, output and storage

Systems software

Software development

Language

Compression, encryption and hashing

Databases

Thinking abstractly

Thinking ahead

Thinking procedurally Thinking logically

Data structures

Thinking concurrently

Programming

Techniques

Computation

Methods

Algorithms

Project

Project and mock preparation

13

Networks

Web technologies

Project

Boolean Algebra

Computing Related legislation

Ethic , Moral and Cultural Issues

Project

Project Completion and submission

Revision

Revision

Exam preparation